Lucas S sprite MOTHER 3 Ultimate Music Rip

GBAmusRiper

sprite Hendricks266

    Using GBAmusRiper, forumgoer Tanks on Sonic Retro extracted the complete sound and music data from the MOTHER 3 ROM as MIDI files and a soundfont of all the game’s instruments. This results in better audio quality than playing the music through original game, via console, emulator, or GSF. I put together a package taking his rip (in which files were named the internal sound IDs), then sorted and named them using the information from Talec Arashi’s Tag+Time v0.9 GSF set.

    Quote from: http://forums.sonicretro.org/index.php?showtopic=29892

    So I’ve been messing around with GBAmusRiper, (no that’s not a typo), a semi-annoying tool with some very neat functions. (You kinda have to go out of your way to get it to work, but once you get the hang of it, its a breeze.) It does what most Sappy tools do, rips the midi and high quality samples that get butt-raped by the GBA’s audio handler. The main difference with this one, however, is that it automatically compiles the samples into a soundfont and adjusts the midis to correspond with its appropriate, in-game, sample. As a result, you end up with a nearly identical song with a sound quality that is unimaginably superior to the original.

    Here’s a few dare to compare for you.

    Now obviously with Sappy → Midi conversions there’s going to be a few quirks. Samples can be off just a bit from their originals possibly because they may not have been intended to be heard in such good quality. Pitch bending gets screwed a bit on the conversion, but that can be fixed with right knowledge of midis and a good ear, or so I’ve been told. I would have to venture to guess though that at least 95% of the songs I’ve converted end up working near perfectly.

    How to play them? <better instructions below>

    This sound rip is 98-99% faithful to the original music, but it is free from the static and quality impact produced by the GBA sound driver. To instantly hear the difference, compare the Love Theme with any other game version.

    This is the best quality the MOTHER 3 game music has ever been heard in. It gives MOTHER 3i a run for its money, especially considering the significant hit it took from the low-quality iTunes AAC encoding.

    There are known issues with certain songs but in most cases the elimination of the static outweighs the majority of [minor] problems.

    MOTHER 3 Ultimate Music Rip v1.0
    MIDI & Soundfont Pack (8.36 MB) – MediaFire
    MP3 Pack (695 MB) – torrent4shared
    FLAC Pack (2.55 GB) – torrent – 4shared: Part 1 Part 2 Part 3


    1. Download and install BASSMIDI. http://www.mudlord.info/bassmididrv/bassmididrv.exe
    2. Download and install foobar2000. http://www.foobar2000.org/download
    3. If the stock foobar2000 does not include the foo_midi component, download and install it. http://www.foobar2000.org/components/view/foo_midi
    4. Set up “Preferences→Playback→Input→MIDI synthesizer host” as seen in this screenshot: http://i.imgur.com/iWfS5.png
    It is important that “SoundFont:” points to the “MOTHER 3.sf2” file included in the pack. Otherwise the songs will sound very wrong.
    5. Extract the .7z archive using 7-Zip.

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    That’s really cool! I can’t get the file to work, though… I’ll have to try again some other time.
    (btw, I would be very interested in seeing Mother 3’s soundtrack cleaned up like that, and I would kill for the MP3s, heh.)

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    sprite Hendricks266

      I updated the OP with some better instructions. That should get the files to play.

      I’ll run an MP3 conversion overnight and see how large it is.

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      Wait, is there supposed to be a soundfont in there somewhere? I have everything working but that. (well, that, and foobar says it can’t run the M3 Ultimate Music Rip, due to it being an unsupported file format or something, but I think they might be related…)
      Any advice? I’d love to see what you’ve done here, but I’m having trouble..

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      sprite Hendricks266

        Have you extracted the 7-Zip archive? http://www.7-zip.org

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        ^Ah, thank you!

        Also:

        HOLY CRAP
        That sound quality is gorgeous! This is amazing!!
        If you can convert those to MP3 and/or WAV, these should go on the main page under music. Incredible quality.
        (and, coincidentally, if you do that, they’ll be going straight onto my Mp3 player. Yup. )

        Thank you so much for sharing this!

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        sprite Hendricks266

          My MP3 conversion is processing.

          If you want to convert the files to MP3 yourself for the time being, even though they won’t have the tags that my set will have, foobar2000 has the capability.

          First, make sure all the fade times in Preferences→Playback→Output are 0. http://i.imgur.com/yIA1p.png

          Then, select in foobar all the files you want to convert, right-click, and select whatever settings you would like from the Convert submenu.

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          Man, foobar can do anything! Thank you for the conversion tips, btw! I’ll look into that tomorrow. You’re awesome.

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          sprite Hendricks266

            My MP3 conversion ended up being 695MB, still more than I can handle.

            Instead, here are some detailed settings to get the best result (the same I did) when you transcode. This is an album containing all the settings images I have posted. Note that in the middle there are two examples sets of two images, one for MP3s, and one for lossless FLAC (for audiophiles and preservationists with 2.5GB to spare). http://imgur.com/a/QDhCa

            If you follow these directions, MP3s or FLAC files (whichever you choose) will be created alongside the MIDI files with the same names. This should allow me to figure out a way to provide a small script which will add the desired tags to the files.

            sprite Huks

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            It’s interesting how some songs, such as Mom’s Hometown and Natural Killer Cyborg, have vibrato effects that weren’t there in the “original” GBA versions. I wonder if they were caused by a glitch in the Sappy→MIDI conversion process?

            Props for tagging the songs though. Trying to find them among ~1600 MIDI files would have made me go insane. though obviously knowing the length of each file was a major help in figuring out what was a song and what wasn’t, but still

            Edit: Life’s An Inner Turn Radius has a glitch at the beginning. Also, both Right Left Light Reft and Pigmask Anthem of Lethargy last only one second.

            sprite Hendricks266

              Actually, the Tag+Time set was so well done that the internal song IDs were stored in the comment field, so it was just a matter of using the grep utility to get the data out.

              sprite V-King

                I would really appreciate a high quality MP3 or OGG upload from you, Hendricks, mainly (and at least I’m honest here) because I don’t want to install stuff just to get it work.

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                Hey guy, this is fantastic! Mind if I post this to the front page?

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                you have just killed my ears with this

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                In all seriousness, this is phenomenal work!

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                sprite Hendricks266

                  I added links to torrents (using OpenBitTorrent) for my full, tagged packs in FLAC and MP3 (V2). BitTorrent is the only distribution means I have.

                  Hey guy, this is fantastic! Mind if I post this to the front page?

                  That would be great!

                  Note that these sets are not perfect. This is still new territory. The MIDIs don’t have any problems as far as rhythm; I have identified only a handful of possible pitch issues. I have noticed an oddity in the pitch in first second of the tracks Fate and Serious. (If you compare to the GSF, the second note sounds off.) One of the ending tracks, Curtain Call, has an instrument oddity where the siren comes though as a rather annoying noise.

                  It would be helpful if anyone could report any issues with the pack they find.

                  sprite blahmoomoo

                  Natural Killer Cyborg has a strange high pitch instrument playing starting at around 0:40. I don’t hear it in the GBA rips. It could still be there in the original for harmony, but diminished due to the GBA sound hardware.

                  I only listened to a sampling of the MIDIs, and that one stood out.

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                  I’m still in the process of downloading, but I’ve been sampling individual tracks as they finish. The worst thing I’ve noticed so far is that the vibrato in the beginning of Mom’s Hometown is WAY too fast. The only other thing I’ve noticed is that there’s no reverb at all, but that doesn’t surprise me.

                  I’ll keep listening to these and report any oddities I discover.

                  JSesentaYCuatro

                  sprite Tanks

                  Yes, please compile a list of all quirks and/or issues you find with songs. If anything sounds off about a song in comparison to the gsf rip or ost, please let us know. I’ve got peeps who can work FL like its their job and they can probably get those things fixed for us. I’m really looking forward to a proper fan OST of this so keep up the great work guys.

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                  I noticed a vibrato thing going on with the Shower Ballad. In the original, it doesn’t do a vibrato, but it does this weird thing where it switches from the L speaker to R speaker really fast, making the impression of almost a vibrato? Basically, it’s close, but not quite right…

                  I’ll go through some of them and see what I can find.

                  EDIT:


                  The sounds on 002 Fun Naming are a bit different- the ascending scale in the first few seconds is an electronic noise in the Ult. Rip, while it sounds like a vibraphone in the original. Might be the same instruments, but mixed differently. I think the MIDI sound was there in the original, but it’s louder in the Ult. Rip.

                  I think the 003 Voice Sample (Ok desu ka?) cuts off a bit from the beginning in the Ult. Rip. (“O-keska?” vs. “Keska?”)

                  006 Mom’s Hometown has the weird vibrato thing going on for the opening chords and a few of the guitar chords near the beginning, before the melody begins. There also might be a little lag between the two channels when the melody changes instruments, about 55 seconds in.

                  009 Enemy Encounter has this scratching noise that almost covers up the melody. It was there in the original, but a lot quieter.

                  010 Bothersome Guys might have a little lag (the melody instrument lagging in one channel behind the other) at about 16 sec. in, but once again, it was in the original- just a lot quieter.

                  015 Carrier Pigeon, instead of having the pitch warbles in the original, has a warbly vibrato. Not quite the same. Instrument problems?

                  017 LOG-O-TYPE has a little bit of the instrument-lags-on-one-channel thing. This was in the original, too, but it was mostly covered up by the static and not as noticeable (distracting). So while I’ll keep noting these, I’m pretty sure it’s not a problem with the software that fixed the songs- the lag was there, it was just covered up.

                  018 F-F-Fire has the lag thing going on, too. I can’t tell if it’s in the original or not.
                  022 To Sunshine Forest- Lag again in the trumpet at 1:15, I’m fairly sure it’s in the original. Same with the high-string part that occurs throughout (like at9). Both are present in original, but much quieter.

                  024 Forest of Flames- lagging issues again, in the melody instrument throughout. Particularly distracting in this case. Present, but almost inaudible in the original.

                  032 Back Beat Battle does something funny when it loops, and I’m not sure why. Nothing big, it just loses a drum beat that cuts off in the middle, but picks right back up.

                  033 Gentle Rain… is even more gorgeous without the static. Because I just had to say that. Oh, same with 035 Letter From You, My Sweet. Love, love love it…

                  So the two things I saw in several songs were the weird vibrato thing and this thing where an instrument would lag in one speaker but not in the other (but the rest of the track was fine). Usually that was present in the original, but really quiet, and without the static it became a lot more noticeable.

                  Still, this is awesome stuff. I think some of these songs were meant to be heard without the static. <3

                  Be back with the other two hundred some other time!

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                  JRokujuushi

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                  Has anybody completely downloaded the MP3 pack? I’m not seeing any seeders and the user with the most downloaded only has about 40%.

                  JSesentaYCuatro

                  sprite Hendricks266

                    I’m still uploading, slowly. The MP3 torrent is at 43.5%.

                    sprite devowen123

                    Well I’m waiting for someone to compile the MP3’s into a zip first.

                    Edit: Ninja’d

                    sprite BlueStone

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                    This all seems really complicated. . . How does it fare against LMMS? LMMS is basically a free open source clone of Fruity Loops and supports the sound font format as well as importing MIDI files. http://lmms.sourceforge.net/

                    sprite TheNessEB

                    If the program asks you for the LAME.exe, here’s a link to the file.
                    http://www.free-codecs.com/Lame_Encoder_download.htm

                    Starting to upload these to YouTube. If any of you don’t want to go through the download process, go here:
                    http://www.youtube.com/playlist?list=PLnm4vQpS5ngIii1uRYuVWuW1Z5EmtIC_b&feature=view_all

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                    sprite Tanks

                    This all seems really complicated. . . How does it fare against LMMS? LMMS is basically a free open source clone of Fruity Loops and supports the sound font format as well as importing MIDI files. http://lmms.sourceforge.net/

                    Its actually a lot easier to use the Foobar plugin. It automatically matches the sounds from the soundfont to the midi, even instrument changes. FL doesn’t do that.

                    JRokujuushi

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                    It could if you use a soundfont plugin that reacts to the patch change commands. The default soundfont player that comes with FL Studio doesn’t do that (in fact, it can’t even take commands from a MIDI Out channel which really limits its usefulness) but there are free soundfont VST plugins that do, such as Cakewalk’s SFZ+.

                    JSesentaYCuatro

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                    Finally got this thing working! The files all sound really amazing; it’s a dream come true! :D
                    However, I don’t know how to export the midi files as an MP3 from foobar. Is that what the bassmidi program is for?
                    Oh well, guess listening to the music this way will suffice :P

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                    sprite TheNessEB

                    ^Select all, right click, than click convert.

                    Why am I even typing here? I can’t even think of anything marvelous.

                    sprite Hendricks266

                      It looks like the downloaders of the MP3 pack are reaching 100%. I will continue seeding both packs.

                      Tomorrow I will upload the packs to JumboFiles.

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                      after 6 and a half hours of downloading, I finally finished downloading the mp3 format.

                      I’ll seed for the night then I’m stopping.

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                      ^Select all, right click, than click convert.

                      Ah, ok.

                      But the problem with selecting all is that you’re also including the short 2-second tracks that are basically sound blips. I’d rather exclude those when converting :P

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                      JRokujuushi

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                      I finished downloading the MP3s and did a quick skim through all the tracks. I wasn’t super thorough, but I did check with the original if something seemed out of place.

                      One thing that seems to be consistent across all songs is that all non-sample instruments (pulse wave and noise channels) are considerably louder than in the original versions. They’re often used for delay effects or accents because they take less CPU power than digital samples and it’s harder to tell the difference when they’re at the appropriate low volume. This is the “lag” mentioned by Rhyselinn, as well as the change in instrumentation in Fun Naming due to the pulse wave overpowering the bell-like instrument.

                      Another thing that seems to be consistent is vibrato issues:

                      • should be panning back and forth instead of pitching up and down in the beginning of Mom’s Hometown
                      • too intense in Carrier Pigeon
                      • too fast and not intense enough in Big Shot’s Theme
                      • should be panning back and forth instead of pitching up and down in Shower Time Ballad
                      • too fast and not intense enough in Bon Voyage Amigo
                      • almost nonexistent in Dur-T Cafe even though it’s very exaggerated in the original
                      • too fast in Let’s Ride the Train
                      • too fast and not intense enough in The Green Train’s Fun Too
                      • almost nonexistent on the long note in the intros of Mr. Whats His Nose and Mr. Saturn Theme Z
                      • way too subdued in Red Green Yellow Yellow (although it does make it much more pleasant to listen to)
                      • way too subdued in Is It Just Me Or Are You Gorgeous
                      • too fast and not intense enough in Who
                      • too fast and not intense enough in Isn’t This Such a Utopia
                      • too fast and not intense enough in Theme of DCMC
                      • too fast and not intense enough in Rain, Followed By A Harem
                      • too fast and not intense enough in Natural Killer Cyborg (most noticeable in intro powerchords and synth lead at 0:56)
                      • not intense enough in Porky’s Porkies
                      • too fast and not intense enough in Absolutely Safe Capsule
                      • wrong all over the place in Battle Against the Masked Man (not intense enough on the sine waves, gong, vocal pad instrument or the synth that plays the Theme of Love before the loop, the piano loop should be panning back and forth instead of pitching up and down)
                      • too fast and not intense enough in Curtain Call’s intro, and the electric piano at the end should be panning back and forth instead of pitching up and down

                      There are a couple of track-specific things that I noticed, too. Right Left Light Reft is barely a second long when it should be about 30. Pigmask Anthem of Lethargy also only lasts a second. The following track, Pork Airship (Looping) doesn’t actually loop. And as mentioned before, the cymbal crash in the Back Beat Battles cuts off at the loop point. That’s all I’ve discovered so far. I’ll be sure to update if I find any further inconsistencies.

                      JSesentaYCuatro

                      sprite Mesousa

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                      I may be completely wrong, but I’m pretty sure the laggy instrument was meant to make some kind of echo effect.

                      But I don’t know how music/GBA sound limitations work, so yeah.

                      sprite Hendricks266

                        The laggy instruments sound like an echo effect to me too.

                        The FLAC torrent downloaders are reaching 100%. I am having trouble uploading the packs to a cyberlocker, hoping to make it more convenient for everyone, but I will keep trying.

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                        Thank you.

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                        This seems really cool. If you got someone who hasn’t posted since 2009 to give you a compliment, you must be doing something right.

                        By the way, How Mac friendly is all this?

                        sprite Zero-Shift

                        Some of these tracks sound off. Take Mr. Saturn Theme Z for example, in the first few seconds it plays a flat note when transitioning almost as if it’s lagging when it should be going between notes.

                        No idea if other tracks suffer from this, but I’m sure it’s an easy fix.

                        I uploaded a comparison here.

                        sprite blahmoomoo

                        That’s one of the many vibrato issues mentioned by J64 (too lazy to copy actual name) above.

                        sprite GrandOlClaus

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                        Okay. Okay. I just want to say. HOLY CRAP!!!!

                        I love how Leder’s Gymnopedie sounds! Wow. Great job on finding this! Holy dang!

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                        043 Tragic Reconstruction starts a hair late- the original starts with a crash cymbal, and in the Ult. Rip, we only hear the end of the crash. It loops fine, though.

                        044 Confusion starts a bit late, as well, and we miss the beginning of the first note.

                        045 Mother 3 Love Theme has a tiny vibrato issue in the vibraphone note right at the end. The rest of the song is fine, though, including the lag/delay/echo, but it sounds correct here.

                        051 The Bread’s Ready! cuts off the first note.

                        054 Cumbersome Guys starts a bit late, too. It has a tiny lag/echo on the accordion, but it was definitely there in the original.

                        057 Astonishing March is great, but isn’t it supposed to loop? I don’t think it’s a big deal either way, but I thought I’d note it here.

                        066 Level Up may also cut the beginning of the first note, as well.

                        068 Chapter 2 has a weird MIDI voice thing going on. One part vibrato issue, one part instrument-too-loud issue, one part lag-delay. It doesn’t sound BAD, per se, but it doesn’t sound like the original.

                        069 Passing Down Secrets has a MIDI voice doubling the main organ melody quite prominently in the Rip. I listened to the original several times, and I couldn’t tell if it was there or not, but it’s definitely way louder in the Rip.

                        075 Fate has the pitch oddity you mentioned.

                        084 Got Something Good clips a bit off the front as well.

                        087 Serious has the pitch oddity again.

                        I’m starting to see some songs with the very beginning cut off, like part of the first note. Other than that, a few vibrato issues and other stuff we’ve seen.

                        Follow me on Bluesky. I’m @rhyselinn on Discord

                        sprite Huks

                        • MOTHER3 Riddles Winner

                        The notes being cut off might be caused by foobar2000’s default fade-in settings. I set the fade-in times to zero and I have no cut-off problems with the tracks you mentioned.

                        Also, quoting this because nobody seemed to notice it:

                        Life’s An Inner Turn Radius has a glitch at the beginning.

                        Also, Blip-Blip High Score has some timing issues. The Pigmask theme snippet plays too early the first time and then far too late the second time.

                        sprite BlueStone

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                        This all seems really complicated. . . How does it fare against LMMS? LMMS is basically a free open source clone of Fruity Loops and supports the sound font format as well as importing MIDI files. http://lmms.sourceforge.net/

                        Its actually a lot easier to use the Foobar plugin. It automatically matches the sounds from the soundfont to the midi, even instrument changes. FL doesn’t do that.

                        Actually, LMMS does do that. You just click Edit→Settings, change the default sound font, then import any of the MIDI files and it’ll automatically match them up. Then a quick File→Export to save it to wav or ogg files.

                        EDIT: Actually, I take that back. It doesn’t set the correct bank for the instruments, so it takes a little messing with.

                        sprite Jupiter-x

                          Thanks for working on this! I’ve always wondered if there was a way to remove that hiss… That said, Leder’s Gymnopedie sounds like it’s being played by an 800 pound gorilla! If I’m understanding the process correctly, could the dynamic be dialed back before sending the midi data to whatever is “rendering” them? The soundfont distinguishes between soft and loud piano notes, judging by the attack. It really sounds very jarring to hear the otherwise dulcet chords being pounded out so violently… Anyway, thanks, and great work!

                          sprite Hendricks266

                            I updated the OP with download links. Enjoy!

                            JRokujuushi

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                            The soundfont distinguishes between soft and loud piano notes, judging by the attack. It really sounds very jarring to hear the otherwise dulcet chords being pounded out so violently…

                            While the notes will play quieter or louder depending on the note velocity, that has no effect on the sound of the piano itself. Mother 3’s sample banks don’t have velocity layers, so the instruments sound the same whether they’re played hard or soft. The best you can hope for is for someone to take the resulting MIDI for the song and play it through some higher quality sound bank.

                            Like so.

                            JSesentaYCuatro

                            sprite Jupiter-x

                              It seems you are correct. I went back and compared versions, it seems like any variation in the attack that I thought I heard was just how it sounded at different pitches… I think I was just surprised to hear it like this, since the attacks in the original were softened by the hiss. At any rate, thanks for the additional info!

                              sprite lucas_raphael

                              Is possible to put this songs (remastered) in a GBA rom?
                              Knowing that the rom will run on the emulator, not on the GBA …

                              sprite blahmoomoo

                              This isn’t remastered. Rather:

                              1. The audio samples used for the music were ripped from the ROM data and put into a soundfont file (or a file for MIDI instruments),
                              2. The music (which arranges the audio samples into music) was converted to MIDI.

                              Since the data being used is identical to what was in the game (but converted to a different format), it would be pointless to put it back into the game. You’d still get the same result: light hissing and “fuzziness”.

                              The GBA had poor audio hardware, which is why the original music had those issues. This “ultimate music rip” essentially shows what the music would sound like if the GBA had good audio hardware (minus the several tracks that currently have issues).

                              sprite GrandOlClaus

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                              Is It Just Me or Are You Gorgeous? sounds just like the original Magypsy song. :/

                              sprite Kirby Chimera

                              • meep

                              With the exception of the tracks that didn’t make the conversion well, these sound pretty great. But, I don’t recognize the first track (0002) in the unlabeled folder, which seems odd, seeing as I’m quite familiar with the rest of the game’s soundtrack. Anybody know more than me about that one?

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