

(Image courtesy of RetroCollect and 16BitWorld)
PK MaternalBound Ω: Download Link
MOTHER Hack
DragonDePlatino’s Mother 25th Anniversary Edition fork:
MOTHER 25th Faithful Edition
Optional Patches:
These includes 6 patches:
- MaternalBound Omega – Rated M & MaternalBound Omega – Rated M + Run
These pair of patches are the main MaternalBound hack with some of the offensive lines restored. (They’re not that many offensive lines though, less than 5). - Mother 2 1:1 Literal & Mother 2 1:1 Literal + Run
These patches include a literal 1:1 translation to keep it as close as possible with the original release of Mother 2.
These includes the Octopus/Kokeshi statues as well as the original spanking sound, and other japanese-only jokes. - Mother 2 1:1 Literal Rated M & Mother 2 1:1 Literal Rated M + Run
Same as the last one, except this one restores some of the offensive lines omitted from the NOA localization.
Get the optional patches over here!
https://forum.starmen.net/forum/Community/PKHack/WIP-MaternalBound-Uncensoring-Other-junk-hack/page/17#post2152550
And their source files for CoilSnake from here! files).rar
NOTE TO REPRO-CART MAKERS:
If you are interested in making a reproduction cartridge. please get in contact with me to the following email:
And if you are doing the whole package of repro-cart along with Box art and Label art, I’ll save you the trouble, just credit me as the creator of the images:
Check it out here!
https://www.dropbox.com/s/qcep5yy3umbuh3i/MOTHER%202.png

Check it out here!
https://www.dropbox.com/s/4qvz4r8q09717xj/MOTHER.png

RAR including Source files for MaternalBound Hack
(Includes sprites, tiles, text, gas station images, etc)
NOTE: If you will use my source files (or even part of it), please credit me in your hack.
A simple “Thanks to ShadowOne333” and the ones behind it might be sufficient.
Remember to give credit where credit is due, even if it is just a simple sprite.
Special Thanks & Collaborators:
- TragicManner:

He has been of great help in this hack, initially helping me fix the two Threed NPCs and suggestions about how to edit the compressed data for the Credits sequence, and eventually helping me debug particular issues like the Ness’ Mother Prayer Cutscene, the Andonauts Lab glitch and he even started a chain of events that lead to me finding the fix for the title screen.
Also, I want to thank him for his tutorial about translating EarthBound, since that helped me understand how to input custom characters and symbols into the game (ie [AC]).
- chillyfeez:
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He’s a user over at a hacking site who has helped me a LOT to understand some basic ASM so I could pull off a proper Run Button patch exclusively for this hack!
His patience, guidance and wisdom were crucial to the proper development of the ASM Run Code.
- John Enigma:
For his help and contributions to make the MOTHER 2 1:1 Patch a reality sooner that I could have done it. Without him it would’ve taken months to finish with the tedious process of going through the script again.
- MANY thanks to them for their constant help and support!
BONUS HACK: Mother 25th Faithful Edition!
This is a fork of mine of the great hack made by DragonDePlatino.
I mainly made this hack for myself to satisfy myself, but decided to release it with the thumbs up by DdP himself.
This NES ROM hack contains the following changes:
- Intro sequence palette restored to its Blue/Red/White colours.
- Title Screen changes to resemble that of the original Mother, although DDP is still credited there.
- Giegue’s name changed to Giygas for continuity reasons with Earthbound.
- “Status” stat changed back to “Wisdom”

What is exactly “MaternalBound”?

What does it include? Does it come with Fly Honey?
Not exactly, though I would like to take a taste out of it just for the kicks.
This is an EarthBound hack which takes as ultimate goal to make it as close to Mother 2 as possible, along with taking care of most of the uncensoring that NOA made during the localization of MOTHER 2, including even the Gas and Title Screen modified to match that of MOTHER 2!
Why another uncensored patch of this game when we already have 2 or more?!
Well… I am really nit-picky. I decided to start going through a lot of EarthBound’s censored tiles/sprites/text and start to change it to that of MOTHER 2 according to Tomato’s comparison now that it is complete.
But it isn’t just that… There are some parts of the game in which I decide to combine both parts of the game’s text (MOTHER 2 and EarthBound) to create a much more satisfying result which doesn’t go too far from the real meaning.
Some of the references that Itoi himself intended (or are part of his past experiences) are included, and I also took some references from Tomato’s translations to what he thinks would be the better meaning/phrase/word for a certain text.
Hence: MaternalBound, which comes from a play of words to make this hack some sort of a love-letter to both Itoi (the mother of the series
) and Tomato.
Take into consideration that it is an UNCENSORING project, not an un-localization one. So I would NOT be including weird Japanese names nor references since they won’t fit with the english terms, this also includes NO SWEARING so the game still holds a kid’s charm to it without falling into the obscene or rude (rated T like the official Wii U VC release), and no weird octopus statues or things like that.
Although, if you still want, there are several optional patches that can accommodate to you. like the “Faithful” patches; which restores some original references like the octopus statues, the “Mother 2 1:1 Literal" patches; which converts the whole game into MOTHER 2, literally! With all the text changed according to Tomato’s comparison, and the “Rated M” patches, which restore the foul language found in some sentences in the original MOTHER 2 text.
- What is this hack’s ultimate goal?
As I explained just some lines above, the ultimate goal that I am trying to achieve with this hack is to create the best experience possible, combining an uncensored version of Earthbound made from scratch by me, and also adequate a Mother 2 title screen and references, this ROM will no longer be named EarthBound, but rather a proper Mother 2 american version of the game, like it was supposed to be and leaving the main game intact (without modifying any core-gameplay mechanics I mean).
NOTE: If you want changes like the original spanking sound, octopus/kokeshi statues and God references back try out the Faithful optional patches!!
Mini-rant:
I don’t like the sound effect used for Mother 2, it sounds like some guy hitting wood or a horse galloping.
Earthbound’s sound does sound like a hand’s clean hit on a pair of buns or even a child’s short scream out of pain, that’s why I decided to leave this one intact.
If you still want to restore the spanking sound from Mother 2 into your own hack, add this to your CSS files:
ROM[0xC3B989] = “[ 62 ]”
Note: Remove the spaces that separate the 62 from the square brackets.
Or follow these steps to restore the spanking sound back into the ROM, even if you already have the ROM patched with MaternalBound:
- Patch a normal EarthBoundB ROM as instructed in the following SPOILER. Patch MaternalBound over the clean EarthBound ROM.
- Open the patched ROM with HxD.
- Press Ctrl+G and enter in the text field “3B989” or “3BB89” (depending on wheter you have a headered or unheadered ROM), that should jump you straight into the required offset.
- You will see a 54, change that one to 62 (Just the 54, NOTHING ELSE!)
- Save the file.
- Enjoy!
Requirements:
- Download the IPS (at the end of this post).
- Download a software to expand your EarthBound ROM to 32Mbit (4 MB), I recommend using CoilSnake’s implemented ROM Expander.
- Using CoilSnake, go to Tools > Expand ROM to 32 Mbits and select your ROM to expand.
- Once the ROM is expanded, apply the IPS patch using Lunar IPS.
- ???
- You won!
Earthbound (U) [!].smc (3,073 kB / 3MB) – Expanded to 4 MB or 32MBit (CoilSnake’s expander tool recommended).
MD5: ABE493B665F7467000BCF8C373B323FD
SHA-1: E44B6A73359694C25DD4ECC768128D40EC9B6DD1
SHA-256: D3D73EE3FB5AB9F69F4B0C852323C53D65AB9EE1EFB7B4180AA045063F888503
SHA-512: 1FD5B58E85A5E2E2BB74B9D2375948F6A7A133FBCEABD22687F40BAC6FBE49AEEBB1B709736A7EBE06FEE4839E2B86F01A77CA9709EB464860BDD86C2B587AAE
- * PK MaternalBound Omega:
This is it!
Finally got the Animated Title Screen working. Fixed a pointer in the HEX code of the ROM to point in the right address to fix it.
List of changes is TOO extensive to post here, read the README!
- * PK MaternalBound Sigma v1.3.5:
Changed all of Threed references (text and sprite wise) back to the original Threek since Three + Eek/Reek = Threek
Makes more sense to me.
- * PK MaternalBound Sigma v1.3.4:
Properly set PK and PSI powers.
PSI was a mistranslation for offensive powers, so now all the psychic attacks are PK while all the others (defensive and stuff) are PSI. The menu now shows PSI again to give it consistency with Mother 1 and Mother 3.
Also, all references made within the game to Mother 2 or Mother 3 are now all in caps (i.e. MOTHER 2 / MOTHER 3).
- PK MaternalBound Sigma v1.3.3:
Some major text changes, fixed some more typos (thanks to Man Of Stars for the intensive feedback) and also fixed a bug found in the original EB game in which once you reach Milky Well and Rainy Circle, both of their melodies are swapped when you learn them, but if you play the Sound Stone they play normally.
They now play like they should according to the Sound of Stone order when you first learn them.
- PK MaternalBound Sigma v1.3.2.2:
Magicant and Saturn Valley ATMs updated to an original sprite.
This was done so that players can now tell that those objects are indeed ATMs and not just decoration.
Also, some text and grammatical errors have been fixed.
I wanted to wait until I could fix the prayer cutscene to show proper Night-time, but it is taking me a lot of time so far, so I decided to push a minimal update.
- PK MaternalBound Σ (Sigma v1.3.2): Added a custom Cast Sequence! Now Pokey is named Porky and the Runaway Five are called Runaway Bros. in the cast sequence. Thanks to Rydel, JeffMan and TragicManner for their help on this milestone!
- PK MaternalBound Σ (Sigma v1.3.1): Fixed a MAJOR bug that caused the Tea Tenda to mix his text with that of the Expresso, making the Tea sequence unplayable.
Also, added the HEX-RAM invocation that the text uses to call for Paula in some texts, I completely forgot that her name depends on how you call her at the beginning, and I just used PAULA instead of the HEX values that represent the name that got input at the beginning.This issue is something that got carried over from the CCScript text dump, for more info on this:
http://forum.starmen.net/forum/Community/PKHack/The-Help-and-Troubleshooting-Topic-Mk-III/page/36#post2048269
- PK MaternalBound Σ (Sigma v1.3): Major update! Gas Station changed, music notes to certain text boxes, Threed’s Hidden NPC’s restored, and Run Button and Mother 2 Title Screen optional patches included!
- PK MaternalBound γ (Gamma v1.2): Sprites, tiles and text are now complete! Fixed an in-game typo that I missed and added a custom Nude Ness sprite for Magicant (No red cap anymore, completely nude from head to toes!)
- PK MaternalBound β (Beta v1.1): All the sprites, tiles and text up to Dungeon Master (before Deep Darkness) edited.
- PK MaternalBound α (Alpha v1.0): Tiles, sprites and text up to the Monkey Caves edited.
Hack implementations:
- Gas Screen changed to fit the american name Giygas.

It also has the Mother 2 text above the “Giygas Strikes Back!” legend. This way we know for sure that he is not a newcomer and this time he’s back from the events of Mother 1.
- Mother 2 Original Title Screen back and completely functional! (No crashes!)

Yep, the Title Screen hack made by MightyYT is included in this hack along with some changed subtitles that fits the Gas Station too!
- Hidden Threed NPCs restored.

526:
Direction: right
Event Flag: 0×47
Movement: 605
Show Sprite: always
Sprite: 54
Text Pointer 1: data_46.l_0xc8e734
Text Pointer 2: $0
Type: person
563:
Direction: down
Event Flag: 0×47
Movement: 10
Show Sprite: when event flag set
Sprite: 63
Text Pointer 1: data_47.l_0xc8f5d0
Text Pointer 2: $0
Type: person
Both of them are now in their original places in Threed!
Huge thanks to TragicManner for helping me in this matter.
- Credits sequence edited.

The Cast sequence at the end of the game mantained the words Pokey and Runaway Five even though all the text was changed to Porky and Runaway Bros.
Why is that? Because the Credits scene is stored as a compressed image instead of text.
Thanks to the help of Rydel, TragicManner and JeffMan, I was able to pull this milestone off and now we have a proper Credits sequence for these characters!
If you want to edit your own Credits scene, please take a look at this little tutorial I made:
http://forum.starmen.net/forum/Community/PKHack/The-Help-and-Troubleshooting-Topic-Mk-III/page/37#post2050120
- Sprites switched to that of Mother 2.
Some note worthy changes are:
- Red truck sprite changed to that of Mother 2.
- The Insane Cultists’ sprite changed to their HH hood
- Drug Stores are back, no more shops. Long live the eternal 4/20
- Red Crosses restored to the hospitals and nurses.
- Red Crosses restored to the main maps instead of the “Hospital” red letters, along with the Drug’s green sign instead of Shop. (Dept. Store green sign is kept intact)
- Runaway Five outfits changed to match that of the Blues Brothers. This includes sprites or sign boards that references them changed to the Runaway Brothers too.
- Ness nude in Magicant. Note: Ness is already in there with no clothes, although… This is a new sprite that you might want to check out.

- Starman Jr. sprite has been re-paletted to match the color of the Starman Jr. in Mother 1.

- Heavy text modification.
As expected, Earthbound is one of those text-heavy RPG games, and NOA sure gave us a somewhat different version of what Itoi intended. Some of the major changes are:
- References to Earthbound/Earthbound 2 changed to MOTHER 2/MOTHER 3 (References to the games are written all in caps).
- Runaway Five changed to Runaway Brothers: No more scratching your head over why Runaway Five when they are Six (and a little word cameo to other famous brothers, let’s see if you can find it.
) - Pokey’s name changed to Porky: This was a must-do, of course.
- References to popular culture like Superman and others are included.
- Strong’s martial arts changed.
- Spanking references in text are back!
- Death is no longer obscured. Although, Everdred’s appearance in Fourside still has some “is he… is he…” as I thought that such text represented that of a near-traumatized person experiencing a close encounter with death instead of a simple gossipy person asking if he is already dead or not.
- Starman’s text changed to CAPS to better reference to his own being. Same for robot encounters.
- Twoson Today instead of Twoson Tribune.
- Grateful Dead Valley instead of Peaceful Rest Valley.
- Trillionage Sprout changed to Trillion Year Sprout.
- Major text changes in Twoson.
- Reference to Itoi’s favorite restaurant included in Fourside.
- Sky Walker instead of Sky Runner: May the PK Force be with you, Ness!
- Cave Boys are now Big Foot (Big foot is pronounced the same way for plural AND singular forms. Look it up)
- Jackie (from Jackie’s Cafe) is now Boris, same goes for the Cafe being changed to Bar.
- No more discrepancies. Names like Brickroad/Brick Road, Lumine Hall/Lumine Hole have all been made consistent now. Lumine Hall (no more Hole), Brickroad (Brick Road is old story) and Master Barf (Master Puke? Nah, Barf is a much more delicate cuisine!), to name a few.
- Kisses no longer come with a smack!
Smooch - Some NPCs now sing properly! (With musical notes!)
- I didn’t remember going through any war during this game… So the “battle against Giygas” will be over once you complete the game.

- References to God restored due to popular demand.

- Typos/grammatical errors and bugs from the original EarthBound fixed.
Here’s a brief list of the typos found in EarthBound that I’ve gathered through the development of this hack:
- “unverse”
- “revious”
- “from bottom of her heart”
- “coments”
- “FoursideStar”
- “Milkey”
- “aroud”
- “Why are you are wandering around?”
- “enought”
- “Idon’t think you have enough money” – In one of the store clerk’s lines.
- “(NAME)seems to have too many things already” – In another store line. In CCScript is stored as [1C 02 00]seems to have too many things already. This happens TWICE.
- “Who is (double space) going to carry it?”
- “Well, (double space) I’ll leave just”. This happens twice.
- “I just (hee, ha, he, ha)can’t find your location”
- “could not (double space) carry any more stuff.”
- “did not have (double space) that much money.”
- “You do not have that (double space) much money for a deposit.”
- “It’s over thataway”
- “you seem (double space) a little young for that”
- “Andonut” (without the S at the end)
- “munch,munch, munch” – No space between the first comma.
- “
Would you like to stay overnight?Thank you for always giving such generous tips!” – No line break in between “@” - “@Hi,{pause(15)} you.” <- Missing {font_saturn} call at the beginning of the line (data_54.ccs). Line does include {font_normal} at the end, though.
- *Grin*Grin* – No proper separation between the two words other than the asterisk. Should be Grin Grin. Same for *Smile*Smile* – Smile(Space)Smile
- “he’ s” – Space between the ’ and the ‘s’
- “Why don’t we chat later-after (double space) we’ve locked horns!”
- “(Drug Store <Best Friend>`)” <- The apostrophe is a special character that will end up in a text overflow in-game.
- “One who goes to the the fishmonger and expects”
- “Have you have you spoken with like.”
- “The power of Liliput step” <— Two errors here, “Liliput” and “step”
And here are some bugs that have been fixed that were present in the original EarthBound:
- Milky Well and Rainy Circle having swapped melodies when you learn them has been fixed.
- I took a deeper look into the strange text bug pointed out by Tomato here:
http://legendsoflocalization.com/earthbound/ending/#scaraba-huh
Analyzed it a little bit and I was able to fix it to work like it should.
It was indeed a problem with some END/EOB codes, but not only that but also CALL commands being placed in wrong places of the text. - A missing text call in Fourside, when you get on the Runaway Five tour bus after rescuing Paula from Monotoli and you are on your way back to Threed, the line “All right… on to Threed!” wasn’t changed.
Thanks to Tragic Manner (once again!) for helping out to fix these issue. You can check the fix here:
https://forum.starmen.net/forum/Community/PKHack/The-Help-and-Troubleshooting-Topic-Mk-III/page/46#post2087278
- Psionic (PSI) mistranslated attacks back to Psycho-Kinetic (PK) powers.
Smash Bros. kinda spoiled us in that department, although it wasn’t changed due to that.
I was never too fond of the term “psionics”, I always thought Psycho-Kinesis/Kinetic sounded a lot more badass!
According to the Earthbound Wiki, EB had some of the attacks mistranslated.
Mother 1 and Mother 3 use PK only for offensive powers, so PK Fire, PK Freeze, PK Thunder, PK Flash, PK Rockin were the only ones changed, all the others remain as PSI, as well as the menu and text references unless the text references a PSI attack, in which case it will now be a PK Attack for consistency with the whole game AND Mother 1 and Mother 3.
Code to change PSI Rockin to PK Rockin
- Run Button (Optional patch)
Because I hate being that slow in-game. XD
(Y button enables running as if you had eaten a Skip Sandwich)
NOTE: This is NOT the Run button patch used by CoilSnake or ANY other run patch made previously for EarthBound, this one was done from scratch with ASM hacking, so this new Run patch doesn’t glitch out the burnt sprites nor the Andonaut’s Lab!
Any suggestions, comments, corrections, typos or found a particular bug, please let me know!
Any criticism that can improve this hack is welcome!
Credits:
- Tomato:
Without his translation, this hack wouldn’t have happened at all. - MightyYT:
For his Title Screen hacks, which I further edited for this hack. Also served as a basis to fix the title screen hacks done by JHack previously. - Hack Star (H.S.):
For a lot of help throughout the hack, like the Run Button bug heads-up. - zaxtur64:
For the inspiration to start this hack. I wouldn’t have gotten into this if it weren’t for his hack and my OCD that told me to jump into this and improve where I could and/or where he left off. - JeffMan
For his code to change PSI Rockin to PK Rockin and also helping me out on some details to make the edited credits sequence work as intended. - Rydel
For his help on some issues related to the credits sequence.
And the people behind:
- CoilSnake.
- EB Project Editor.
- CCScriptWriter.
And the PK Hack Community!
PS: If anyone wants to play with the source files and implement MOTHER 2 sprites, give a huge thanks to Mr. Tenda:
http://forum.starmen.net/forum/Community/PKHack/Noobish-Question/page/1#post1951295
































