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Exclamation sprite Zelda Director Obsessed With Ocarina

Why doesn't he just move on?

sprite KMeist

    http://www.joystiq.com/2008/11/29/zelda-director-wont-quit-until-he-surpasses-ocarina-of-time/

    Apparantly he says he won’t stop until he surpasses Ocarina… Honestly I think this is a horrible sentiment to have and might explain why these games are all pretty samey since A Link To The Past. It would be like if Itoi made 10 jRPGs about a boy collecting eight melodies to save the earth. Seriously. The guy should try something different in this series, instead of “collect X artifacts, plot twist, collect Y artifacts, fight Ganon, etc”… but then again we tried Majora’s Mask and everyone complained about the 3 day loop.

    So I guess… I really hate Zelda’s fans, then? They seem to hate it whenever the series takes a different direction, and then in five years laud it. (Phantom Hourglass, anyone?) Anything that’s been done before is good, but anything that hasn’t is bad.

    I honestly say, screw the fans. Do something new for art’s sake.

    sprite PSI Guy

    Eiji forgot that he made Majora’s Mask, the single greatest game ever. Everything else you hear about MM that isn’t wild praise is merely he product of a misinformed and retarded mind. Kindly inform them otherwise. We don’t want people with misinformation running around, now do we?

    Seriously though, wasn’t Miyamoto working on the next Zelda? What’s happening with that?

    sprite Dylan

      It’s funny because Majora’s Mask was a better game than Oot.

      TriForceLink

      • fanvatar3
      • holidayff08participant

      Shhh… don’t let him know the thruth… we end winning in this.

      Nintendo of Europe is like a 3rd world donkey kong country.

      sprite Po-ki-

        Not everyone complained about Majora’s Mask…it’s just those who did are a lot louder and more annoying then those who love it…in most cases.

        And yes, Zelda is way too samey. Ocarina and Twilight Princess are great, sure, but my favorite 3D Zeldas are still Majora and Wind Waker. I’d probably like Ocarina a lot more then I do now, but the fact that it’s pretty much 3D Link To the Past makes me a bit mad.

        We need more variety. Know my favorite parts from Twilight Princess? Rounding up cows, sumo fighting, jousting, and protecting the cerriage. Too bad all that happens between the first 3 temples, and after that you get nothing.

        KingDarian

        Superfamicomaniac

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        That quote is somewhat taken out of context.

        Here’s the quote from Nintendo Power:

        What does the game’s success and longevity mean to you?

        I’m happy that the title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it. As someone who is still working on the series, I have mixed feelings about that.
        Because I haven’t yet surpassed it, I can’t quit. Surprisingly, that simple motivation may be the reason I continue to work on the Zelda series.

        The success of Ocarina of Time is probably a motivational factor for him to continue making Zelda games, but he’s definitely not making Zelda games with the mindset of “How can this be better than Ocarina of Time?” He’s not just making Zelda games to make one better than Ocarina of Time.

        Joystiq sensationalized the story, although their secondhand source did the same thing.

        sprite KMeist

          I have no clue who’s doing the next Zelda, all I know is that I won’t even fancy a look unless it does something different from the standard LTTP/OOT fare. Remaking Majora’s Mask doesn’t count.

          TriForceLink

          • fanvatar3
          • holidayff08participant

          I have noticed that the most interesting and well received Zeldas are those who play a wholely different formula on what to do in the game. STILL by giving the freeroaming liberty as the first and third title.

          Ocarina Of Time was amazed for mainly being 3D and adding the first person aiming. And horse.

          Majora’s Mask presented a feature on measuring the time you use on different tasks and be careful with you actions.

          Wind Waker changed both artistically and conceptual as you were roaming on a place reigned by the seas.

          Maybe it will be groundbreaking if it gies a completely different gameplay too. Maybe… flying or more magical spells? Who knows. It would be funny to see a Zelda game taken on the skies.

          Nintendo of Europe is like a 3rd world donkey kong country.

          sprite wcrntn

          I feel they’ve surpassed OoT a good number of times.

          However, I don’t think imitating it will bring any success.

          While I enjoyed Twilight Princess, the game felt like your favorite band releasing a new album and they’ve only got 3 new songs and the rest of the songs are taken from their two most popular albums.

          sprite Rash

          Brash.

          • donor3

          I’m a little disheartened that Aonuma feels that he has to surpass OOT.

          Twilight Princess is a better-designed game than OOT, overall. OOT only has dungeons going for it, while TP has the dungeons (admittedly, some aren’t as good as OOT’s), plus a larger world, and more things to do. It’s biggest flaws were the lack of rewarding secret-hunting (since either you found a heart piece or a large rupee, which got boring after awhile), and its still not making the overworld “busy” enough to justify its size. Also, the twilight wasn’t pulled off the best it could be, since removing the twilight of the first three dungeons was just tedious, formulaic, and uninteresting. (I thought that having you play as Wolf Link through the first three dungeons, and designing platforming, combat situations, and puzzles around Wolf Link’s form would’ve been a more interesting route).

          However, even with what it did right, in many peoples’ minds, TP failed to be as good as OOT, if only because of OOT’s immense impact. This is why I think that Aonuma and Nintendo in general should just stop trying to replicate the same game and the same impact. They made a good game in TP, but it was pretty much OOT2, and I think we’ve seen enough of that formula. I don’t need another game like that, and most others don’t either. Really, I think a lot of Zelda fans, myself included, would love to see a game that returns more to the formula and presentation of Majora’s Mask, which was the first of Aonuma’s Zeldas.

          Majora’s Mask was a very refreshing game to play; while it had several elements from OOT, like combat, it also through in so many twists and turns to change things up. The story, the villain, the time-travel aspect, the side-quests, the masks, the shift away from being a dungeon-focused game, etc. It was a departure from the typical Zelda, and it worked beautifully. It’d be a crime to not see Nintendo put out a another Zelda title as interestingly atypical.

          Enter the Garden of Madness

          sprite IWontGetOvertheDam

            The only reason people like OoT so much is because of how groundbreaking it was by bringing the series into 3D so well. That doesn’t make it the best game ever. Twilight Princess is a better game: fact. Twilight Princess did far less for the series than OoT: Fact. OoT hasn’t really aged well; if it were released for the first time today, it would be met with lukewarm reception at best.

            Animal Crossing info:
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            sprite Pipomonkeydude

            • fun

            A message to Mr. Aonuma: If you keep trying to make a game better than Ocarina of Time by copying it, you’ll never win. Go for new ideas. Try different things. That’s what the fans care about. And OoT was great and all, but it’ll get really old if we have 10 more years of you copying it.

            You cannot stop me with paramecium alone.

            sprite Rash

            Brash.

            • donor3

            To be honest, it’s already gotten old.

            And believe me, I’m in love with the Zelda franchise.

            Enter the Garden of Madness

            sprite mini saturn

            • holidayff08participant

            …You know a Mario and a Zelda game are in the works right?

            sprite shafersaysmeh

            i dont get tired of games like final fantasy, earthbound, kingdom hearts, mario, zelda, or metroid o_o they’re TIMELESS!!!

            Random thought of the day: What do christians believe happen to the glob of stemcells if its human, does it automatically go to heaven or hell in their eyes? o_O it doesnt seem like it could sin much in the womb.

            sprite Orange_Lazarus

            • Obama

            I personally still don’t believe A Link to the Past has been topped. Ocarina of Time was fantastic but in the end it simply followed the same formula as it’s predecessor. Link to the Past seemed to come off as the “Epic Finale” of all Zelda games. First you have Ganon with:

            FULL POSSESSION OF THE TRIFORCE

            Not one Triforce, Not Two Triforces but All Three. When has Ganon ever had equal or more power?

            Never.

            ^That’s epic.

            sprite Chimera

            Honestly, OoT is my favorite Zelda game, I really didn’t like MM. MM was okay and that’s it, it wasn’t that great at all. Putting that 3 day thing in is like putting aliens in an Indiana Jones movie. I enjoy playing MM every once in a while, just to get a bit further in the game (save file keeps going back to the mummy part) I didn’t like WW at all. I still like playing the original Zelda. Link to the past is definitley one of my favorites. Links awakening is good. Zelda 2 was just awful. Four swords was bad. Minish cap was great. Oracle of seasons/time was pretty fun. Twilight Princess was excellent. Phantom Hourglass was fun but too easy. And OoT was the greatest video game of all time.

            [/quote][Peppy] DO A BARREL ROLL!!![/quote]

            You can't fight ideas with bullets.

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            So basically you didn’t like the two best Zelda games

            This is a goodbye kiss, you dog

            sprite meteorite

            edit: wrong topic

            sprite Smash Bass

            Chimera, define “just awful”, please. Your reasons aren’t very well-explained.

            livan is not a fakeposter. He’s just a friendly but shy guy who does not speak English well, enjoys off-topic and simple discussions, uses excesive ellipses and n_n smilies, and apologizes constantly. That’s all. And he’s not Wootman. Seriously.

            Daxxglax

            • Obama
            • Invisiguy

            Majora and Windy right here.

            (Makes Triforce sign with hands) Represent!

            Wait, why has this turned into a “Fav Zelda Game” topic?

            I think MM surpassed Ocarina in different ways than people think. For example, people say “I say, The time limit sucks quite a bit, fellows” well, that’s not the whole game, of course! And though there were fewer dungeons, I felt as though there was more substance to them, to the entire game, really, than OoT

            WW was far and away exceeding of expectations, and really did step out of the shadow of its burned-out bro.

            Music’s the only thing that makes sense anymore. Play it loud enough… and it keeps the demons at bay.

            sprite Chasetown84

              I’d like to see the series take a new direction. I like the Zelda titles that break the monotony of the “defeat Ganon” storyline. The only problem is when Nintendo tries something new concept wise with the Zelda series, the fans complain.

              sprite avenger339

              Sexy Commando

              • donor2

              Fans’ll complain no matter what, they might as well try it and see how it goes.

              “How many pull-ups can you do? When I was 13, I could do 74 pull-ups.” – Jimmy Crespo

              sprite Chimera

              Chimera, define "just awful", please. Your reasons aren’t very well-explained.

              I’m assuming you’re talking about my definition of Zelda 2. I say it’s awful because it doesn’t match the series at all, with the side-scrolling parts, the poorly constructed enemies that were nothing like that of the great original Zelda, the plotless story, the 8-bit mario looking Link (I have no problem with 8-bit but Link looked too much like the 8-bit Mario here), the townspeople who were completely random and unimportant in every sense of the word, the quests that made no sense, The random beginning where you’re suddenly standing in front of Zelda sleeping, and the lame RPG wannabe battle system. Those are the reasons why I can’t stand Zelda 2.

              [/quote][Peppy] DO A BARREL ROLL!!![/quote]

              EB Master

              I have no something.

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              Minish cap was great.


              what?

              Please, explain to me why you enjoyed Minish Cap. I have yet to see anyone that could present solid reasoning for liking this game.

              sprite Zephys

              I never even bothered to play it. It looked extremely Meh.

              http://savage2.s2games.com/user/sig/banner1695.jpg

              sprite alezicarus

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              • Wess Butt

              I think he should try to make a Zelda 2-ish game, its seriously not as bad as everyone is saying it is

              EBsessor

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              This is the same reason why Static-X’s albums get worse and worse as they go, because after their third album they’ve been aiming to surpass the success of their first album, Wisconsin Death Trip. Their third album, Shadow Zone, was the most emotional and personal album they’d done, and everybody hated it because it wasn’t what they thought Static-X should be. These people are idiots. Shadow Zone is my favorite album by the band because they weren’t afraid to put more of themselves into the music, they weren’t afraid to try new things, and they weren’t afraid to gasp harmonize. But it sold poorly because it was so different, and ever since then they’ve been trying (and failing horrifically) to do the same thing they did with their first and most successful album.

              Similarly, Zelda seems to take this same route. The general public is a giant mass of ‘WE LOVE, WANT MORE, DO SAME, WANT MORE’ bumbling, pituary retards who just want more of the same rehashed crap we’ve been playing for years instead of treasuring the games that aren’t afraid to experiment and explore new ground. It’s the reason games like Earthbound, Psychonauts, Viewtiful Joe, Killer7, and Beyond Good & Evil sell poorly. If games didn’t explore new concepts, gaming wouldn’t be what it is today. We wouldn’t have had games like Donkey Kong that introduced new plot elements to video games; we wouldn’t have had Super Mario Bros., which changed the way games were played forever; we wouldn’t have had The Legend of Zelda, which created a new type of adventure styled game that so many have since tried to emulate; we wouldn’t have analog control sticks thanks to the N64; we wouldn’t have 3D gaming; we wouldn’t have had any of the greatest games in history, for that matter.

              Take a look at your history of gaming. Notice how all of the greatest games of all time are the ones that strayed from the norm, the ones that shattered the mold set before them and broke into new, exciting, uncharted territory that no game had ever gone before. And yet, as time progresses, the public seems to have stopped caring about what makes a game a truly ingenius work of art and instead focus on repetition and eating up more and more of the same generic bull—that game companies have been shoving down our throats for years.

              Think about that every time you buy a new Madden, every time you buy a new Tony Hawk game, every time you buy that new fancy first person shooter that looks and plays the same as all the others on the market with some “fancy new twist” bs gimmick.

              Twice I did good and that I heard never. Once I did bad and that I heard ever.

              sprite Dylan

                Chimera, define "just awful", please. Your reasons aren’t very well-explained.

                I’m assuming you’re talking about my definition of Zelda 2. I say it’s awful because it doesn’t match the series at all, with the side-scrolling parts, the poorly constructed enemies that were nothing like that of the great original Zelda, the plotless story, the 8-bit mario looking Link (I have no problem with 8-bit but Link looked too much like the 8-bit Mario here), the townspeople who were completely random and unimportant in every sense of the word, the quests that made no sense, The random beginning where you’re suddenly standing in front of Zelda sleeping, and the lame RPG wannabe battle system. Those are the reasons why I can’t stand Zelda 2.

                What do you mean it has no plot? Are you too lazy the wait about 10 seconds on the title screen to read the prologue of what the game is about (which is the reason you spawn by Zelda in the beginning)? Your doing the same thing like you did in the first game, get the Triforce (except your finding a different piece this time). How does that not match with the original Zelda? You say Link and Mario are similar? I’m pretty sure Link isn’t an overweight plumber. The enemies were actually hard to kill this time around including bosses. Beat the first boss in the first game then go fight the first boss in the Zelda II and tell me you didn’t die on the first try. Side-scrolling wasn’t bad at all your still playing Zelda just that the view has changed. Townspeople could help you actually like heal your magic and health for free and if you found some artifact in a cave that a person is looking for you can learn a spell that you will need. Oh and the RPG system sucks? Because Link isn’t strong in the beginning like in the original game and you have to actually work your way to become stronger?

                It sounds like you only dislike the game because it’s too hard.

                sprite wcrntn

                I’d dig a Zelda 2 style game on the DS, especially. 2.5D platformer that’s in the Zelda style? Sounds cool.

                Given how video games have developed over the years, I wouldn’t be surprised if it even went a Castlevania/Metroid route, which I think would be really really cool.

                Zelda 2 is a brutal brutal game and that bugged me when I was younger, but now older I find the game pretty interesting. They were trying out a lot of new ideas, many of which I find pretty cool and the scope of the game in general was quite enlarged compared to the first Zelda. The first game to actually have towns and NPCs to interact with in a variety of ways (I dunno if the various shopkeeper guys in Zelda 1 count), combat that is more than ‘press A to make explode’, dungeons that test a player’s action game skills such as running across falling bridges and leaping over pits, and so on.

                It was a big step forward for the series, and many of those things became foundations of later titles. Zelda 3 took this stuff and rendered it in a top down style, and when you consider the design of Zelda 2, Ocarina of Time is almost like a 3D version of it given the dungeons and combat in OoT.

                sprite blakyoshi7

                …Guys?

                I think this is the reason Epona is in almost every 3D Zelda game.

                sprite Jagermeister

                • mafia

                I think this might be a good time to plug my Zelda idea for the umpteenth time.

                1.) No order of dungeons.
                2.) Have the story be pieced together from different dungeons and towns instead of having it spoon-fed and shoved down your throat.
                3.) Various items in different dungeons that help you beat the other dungeons.
                4.) No direct advice from extremely obvious characters. In other words, you go to a town and get some small bits of information from various town members about the location of a temple.

                Pretty much, I would love for the formula to be very similar to the original Legend of Zelda. You just enter the world, and have no idea where to go. You explore for a while, and stumble upon Dungeon 1. You fight your way through, defeat the boss, and get your items. After exploring some more, you come across Dungeon 4, but get stuck halfway through as your current items cannot get you through the dungeon. Oh well, time to go find another dungeon.

                As for bosses, I would love for the bosses to not have a giant “HIT HERE” attached to them. It makes the boss fights extremely repetitive, and extremely easy. You try to find the pattern or weak spot (which is usually glowing for some reason), and you strike it with .. OH HEY! .. your brand new item that you found 3 rooms back. How wonderful that it works so brilliantly against this boss. Why Ganon would design a dungeon the boss and its weakness in the same place is beyond me. It’s just stupid.

                Have the bosses adapt to your playing style. If you notice that you can debilitate the boss by attack its legs, have the boss start to block low and force you to find another weak spot. If arrows are doing the trick, have the boss attack extremely closely to force you to use melee weapons. If you’re destroying a boss at close range, have it be evasive and attack from far away, forcing you to use long-range weapons. The only thing that I have seen the Zelda series come remotely close to this is having the boss “switch forms” with a cutscene .. just to give you a warning that you need to switch tactics.

                Basically, I want the games to be deep and to have many, many hours involved. I don’t want to have my hand held as I walk from place to place, just going with the story like I’m caught in a tidal wave. I want to explore. I want to know nothing, and end up figuring out the entire game by myself. I don’t want bosses to expose weaknesses, I want to outclass them. I don’t want new items to break the temple that I’m currently in. I want to walk in to a dungeon unprepared .. get my ass kicked .. get stuck at a part that requires a specific item, and get the hell out like an unwelcome stranger .. only to come back many hours later with a chip on my shoulder and a purpose.

                That’s just how I want a Zelda game to be.

                Your friendly neighborhood Suikoden Sage.

                sprite Chimera

                Minish cap was great.


                what?

                Please, explain to me why you enjoyed Minish Cap. I have yet to see anyone that could present solid reasoning for liking this game.

                The story was excellent in the sense that it was able to look awful but end up addicting. The part about Vaati being controlled by the dark side (Don’t remember what it was) and then turning on his master was great. The fact that they were able to make Tingle useful and fun and include his brothers was also one of the better things about the game. I liked the return of the Biggoron (Because I’m an Ocarina fanboy) The continuous forms of Vaati in the end was entertaining. It seemed like everything was timed at just the right time in this game. Despite my dislike for Wind Waker, I really enjoyed Toon Link being in this one. Overall, I really enjoyed this game.

                [/quote][Peppy] DO A BARREL ROLL!!![/quote]

                TriForceLink

                • fanvatar3
                • holidayff08participant

                Dibs that once its released fas will go like “… but… but its still not Ocarina of Time”

                Nintendo of Europe is like a 3rd world donkey kong country.

                sprite mini saturn

                • holidayff08participant

                Please, explain to me why you enjoyed Minish Cap. I have yet to see anyone that could present solid reasoning for liking this game.

                Though this question is not for me, I liked Minish Cap. It wasn’t my favorite Zelda game of course, but it had its own charm on me. I LOVED the music, so much that I had to find piano sheet music for it online (Favorite is the Crypt and the Wind Palace). The Wind Palace was an awesome dungeon (and possibly the longest in the Four Swords games), as it had many floors, an outer and an inner part, and once you get to the boss, you truly feel like you’re very high, after climbing the tallest mountain in Hyrule, going up the clouds, onto the roof of a six-story building, going even higher up to the Wind Palace and after six floors (or somewhere around that), you battle the boss, which you are fighting high in the sky, escalating higher every second of the way.

                I liked the concept of shrinking, as you can find many secret places and collect Kingstones, which made me explore the large small world. The only thing that was bad about it is the short amount of dungeons and Ezlo and his big mouth.

                sprite DragonRaiderX9

                  I’ve played all 14 Zelda games and I love each and every one of them. I have yet to get tired of the formula.

                  What is it with people and trying to compare them? The Zelda games are (for the most part) meant to stand autonomous. So let’s not look at a Zelda and think about how it stacks up against its predecessors. Just play and enjoy.

                  May the way of the Hero lead to the Triforce.

                  thickfreakness

                  give my regards to the next frog you meet.

                  • fotw
                  • fanvatar3
                  • fangamerHCW
                  • artspot

                  windwaker is still the best imo

                  only zelda game i’ve enjoyed the whole time

                  No zombie is safe from Chicago Ted.

                  sprite nessrox111

                    You know what? If the Ocarina of Time formula is good, then of course we want more of the good stuff. But what happens when you use that SAME formula OVER AND OVER?. But, keep in mind, only Majora’s Mask was SORT OF like Ocarina of Time, and Twilight Princess was MEANT to be the spiritual sequel to Ocarina of Time, I’m sure. Phantom Hourglass followed the same formula as Wind Waker, but do you see people going “WAH WAH TOO MUCH OF THE SAME WAH WAH”? NO. The end.

                    IT’S GOT ELECTROLIGHTS

                    sprite wcrntn

                    My favorite are the Gameboy Zeldas, particularly the Oracles, particularly Oracle of Ages

                    EBsessor

                    Devotee

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                    Ocarina was good, but it should be left to what it was. Don’t emulate it, respect it as its own game and move on. That’s my philosophy on this whole thing.

                    Twice I did good and that I heard never. Once I did bad and that I heard ever.

                    sprite Mr.Vort

                    asdsdf

                    • holidayff08participant
                    • Obama

                    Wind Waker WOULD be my all time, hand down, no contest, favorite if it weren’t for the stupid triforce hunting. I hated that.

                    Lasciate ogne speranza, voi ch’intrate.

                    :(

                    KingDarian

                    Superfamicomaniac

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                    D:

                    Why is everyone reading so much into this? Nowhere in his interview does he mention wanting to emulate Ocarina of Time or make a better version of it. He would simply like to make a Zelda game that could one day reach the status Ocarina of Time has right now, which no Zelda since has really attained(mostly because Ocarina of Time is the Final Fantasy VII of Zelda games). He’s not some crazed nut who won’t stop until he makes the perfect Zelda. He’s just a game maker who would like to make a great game.

                    I also recommend everyone read the original interview in its entirety.

                    sprite Meta Warp

                      I thought Majora’s Mask surpassed Ocarina quite well in terms of gameplay and even plot. … and the consensus is that it wasn’t well liked?

                      How unpleasant we are! We know the old way is wearing thin, yet we all cry foul (or fowl, depending) as soon as a changing wind blows.

                      I’d also love to actually read the interview that was talked about, but sadly the source of the news is just another news blog, who sourced just another news blog, who sourced just another news blog.

                      sigh

                      KingDarian

                      Superfamicomaniac

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                      It’s in the latest Nintendo Power magazine, which I’m sure someone on these vast internets has scanned for the masses.

                      sprite Nine Inch Nailz

                        He actually was ready to quit on the zelda series after WindWaker was finished but supposedly Miyamoto convinced him otherwise. So, maybe Miyamoto got this idea into his head? To make a game of equal caliber in the gaming scene, that is. Not to keep going until he dies.

                        1% Genius, 99% Inspiration

                        Geekboy2005

                        Are YOU asking for a Challenge?!

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                        • Obama

                        Earth to everyone else: OoT is an awesome game and no one is going to call you a conformist or spit on you if you say you like it.

                        sprite sparn

                        …And you’re saying this why, exactly?

                        It looks to me like most people are saying that they liked it, but that they liked other games more. So, are you trying to say that they’re liars, and actually liked OoT more? Or… what?

                        Also: Minish Cap isn’t really that terrible. I’m playing through it now and it’s alright. Not sure that I’d call it great, but…

                        Sparnento Mori

                        Wait a second, am I promoting my own death?

                        Geekboy2005

                        Are YOU asking for a Challenge?!

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                        • Obama

                        sparn you need to take the internet less seriously and read some of the posts in this topic. Then re-read mine. If that doesn’t help you then turn off the computer or something.

                        And yes sparn I am calling them liars for having an opinion. : /

                        sprite sparn

                        Mmm. Do you really have to pull out the “IT’S THE INTERNET” thing? It’s a form of communication.

                        I have read most of the posts in the topic and still don’t see where your statement would come from even as a joke.

                        And I was hoping that I’d be wrong about that since it seemed ridiculous, but it’s the only thing that occurred to me and I was hoping you’d correct me and explain.

                        EDIT: Mmm, and now I’ve read all of them. and still nothin’.

                        Sparnento Mori

                        Wait a second, am I promoting my own death?

                        Daxxglax

                        • Obama
                        • Invisiguy

                        Are you joking? I think Geekboy made it pretty obvious.
                        Basically, people are saying they didn’t like Ocarina, or are saying they enjoyed it less than they actually did, to seem non-MAINSTREAM and NONCONFORMIST.

                        Music’s the only thing that makes sense anymore. Play it loud enough… and it keeps the demons at bay.